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The Last of Us: Part 2 - Cruise Terminal

I came in on this level for final polish when it was pretty far along. In addition to creating new materials, I made sure everything was unitized, had proper wetness, and was optimized for performance. My modeler was the awesome Takehiro Hattori.
Texture artists that worked on it before me: Richard Piper, Michelangelo Cellini and Charlie Foreman.
Most of the modeling was done by Sharon Bednarek
Lighting: Val Sinlao
Graphics: Hailey Del Rio
Special thanks to everyone else on the team that I couldn't mention within the character limit, both for shared assets and materials, and invaluable wisdom on this project!

https://www.artstation.com/hirohattori
https://www.artstation.com/pipesfranco
https://www.artstation.com/pureadimelograno
https://www.artstation.com/tivoli
https://www.artstation.com/haileydelrio
https://www.artstation.com/charliemew2